

In addition to lighting widespread HDR dome area, you can use a physical sun. It is also possible to adjust the parameters by increasing or decreasing the exposure, and contrast using the dark spot and the white point.īy setting in this way the hdr images are obtained with diffuse light, coming from the right image properties, both as regards the lighting that any reflections on objects of the scene. At this point everything is refined, starting with the subdivisions of the shadows Light area default is 8, bringing to a minimum of 24 to have shadows cleaner without disturbance. Spuntiamo Spherical Dome and Use Texture, then we load the textures. Panel Area Light choose from the menu Dome. In the panel choose Common Area Light, intensity and 100 * Enable Shadows. In the scene, we put first and foremost a physical camera * and we set as shown. The image that I will use is a free download from Let us see how to activate it through a few steps:

I am using the conditional only because I often saw use nell'enviroment of vray, but in my opinion does not have the same quality of light area in the shadows. In Vray HDR images should be attached to the dome lights area.

In 3D HDR images have the function, if properly associated to sources of light, to illuminate a scene taking into account all the information that this image contains, with lighter areas where the image is clearer and vice versa.
